THE POWERING OF GUESSING GAME IN STUDENTS' WRITING DESCRIPTIVE TEXT: EFL CLASSROOM ACTIVITIE

Authors

  • Fita Faridah Universitas Islam Lamongan, Indonesia
  • Riry Fatmawaty Universitas Islam Lamongan, Indonesia
  • Abdullah Farih Universitas Islam Lamongan, Indonesia
  • Lyvia Agraini Universitas Islam Lamongan,Indonesia

DOI:

https://doi.org/10.61942/msj.v2i1.104

Keywords:

Writing, Descriptive text, Guessing game

Abstract

Enhancing writing skills in descriptive text learning by using the guessing method in class VII SMPN 1 Sugio. The benefit of this research is the guessing game method can improve the writing ability of class VII students of SMPN 1 Sugio, this type of research is Class Action Research which is carried out in cycle stages including action planning, implementation of action, observation and evaluation, and reflection. The subject of this class action research is the seventh grade students of SMPN 1 Sugio. The object of this research is the ability to write with the guessing game method. The instruments used in this study were observation sheets and learning outcomes tests. The data from this study were analyzed descriptive qualitative. The results show that the learning activities of grade VII D SMPN 1 Sugio students who used the guessing method are more active and enthusiastic in learning. In the preliminary results, the average student score is 67.1, only one student managed to reach the KKM. In the first cycle of student learning activities with the criteria of failure, with the results achieved 68.1 of 26 students, students who reached the KKM, 6 students while the second cycle of student learning activities with very good criteria, with the results achieved 76.3 of 26 students. Students who managed to reach the KKM 23 students. Based on the results of the study, it can be concluded that the learning outcomes of seventh grade students of SMPN 1 Sugio using the guessing method have increased.

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Published

27-02-2024

How to Cite

Faridah, F., Fatmawaty, R., Farih, A., & Agraini, L. (2024). THE POWERING OF GUESSING GAME IN STUDENTS’ WRITING DESCRIPTIVE TEXT: EFL CLASSROOM ACTIVITIE. MSJ : Majority Science Journal, 2(1), 330–338. https://doi.org/10.61942/msj.v2i1.104